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BT Wait - use stock UBTTask_Wait

TL;DR: Unreal Engine ships UBTTask_Wait. Use it.

Pattern

  1. In your BT graph: right-click → Add Task → "Wait".
  2. Set WaitTime (seconds) + optional RandomDeviation.
  3. Task returns Succeeded after the timer.

For a wait that depends on a blackboard-stored time, use UBTTask_WaitBlackboardTime instead.

Why we didn't ship LCM_BTTask_Wait

Bit-identical functionality. The LCM Nav3D StateTree variant FLcmSTTask_Wait is shipped because StateTree on 5.2 doesn't include a stock Wait task - but BT has one since 4.x. No additive value from a custom LCM Nav3D variant.

LCM Nav3D-specific wait variant

If you want to wait for a specific LCM Nav3D condition (e.g. "wait until the chunk at position X is loaded"), use the LCM Nav3D-unique: